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 Malygos Strat

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Evo
1350 2's team
Evo


Posts : 379
Join date : 2008-10-14

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PostSubject: Malygos Strat   Malygos Strat I_icon_minitimeTue Dec 02, 2008 6:58 am

Strategies
Phase One

During Phase One, Malygos is tanked in the center of the room by one tank.

His attacks hit hard, but the attack speed is slow. He does arcane breaths for X damage.

Throughout the fight, power sparks come out of portals outside of the platform, they slowly move to Malygos, and if they hit him his next arcane breath does a VERY HIGH amount of damage, most likely one-shotting your tank. It's important that they are killed before they hit him. When the power sparks are killed, they drop a small aura on the ground that increases your damage done. The aura stacks, so if they all die in that same location, you can get very high hits off.

Trick: The sparks can be "pulled" to your DPS with Death Grip, so it advisable to have a pre-assigned stack location for your raid, and have a Death Knight pull the sparks to that spot. Once pulled they are rootable to keep them in place while you kill them.

Malygos also uses a cyclone ability that will pull the entire raid into the air and spin them around. He will not attack your tank during this ability, however power sparks will continue to move toward him, make sure you kill them if they are going to get too close to him. Once this ability ends, Malygos will be facing in a random direction and your tank will also be in a random location, so it is vital to move intelligently at this point before he is once again facing your tank, as his breath will one-shot any dps or healers unlucky enough to be in the wrong place.

Note: Once Malygos reaches 50%, he will slowly take off, however he remains targetable until he reaches his max height, so burn him as best you can while he is taking off.
Phase Two

Phase Two begins at 50%.

Malygos himself is not targetable during this phase, it will end when the adds he spawns are all killed. However, he does continue to play a part in the encounter.

During this phase he drops anti-magic zones onto the ground the raid MUST stand inside of, it reduces magical damage taken by 50%. They shrink over time, so it's important that your raid moves to each new one he drops.

Throughout the phase, he will deep breath doing ~4k damage per second, unless you are standing inside of the anti-magic zone.

The way the fight works during this phase is there are NPCs riding around on disks in the room. There are two types of mobs, Lords and Scions. The Lords will move down onto the group, and need to be tanked (They will one-shot a non-tank). After they die, they drop a disk that a raid member can mount onto, which allows them to fly, to attack the Scions that do not come down to the ground. It is recommended to let melee take the first disks, then ranged. As those mobs die, they also drop disks, which allows the rest of your dps to get onto them. The Scions will continually cast Arcane Blast on random targets on the floor, which is mitigated by the anti-magic zones. While mounted on a disk, you will not take damage.

After all of the NPCs riding on the disks die, the players on the disks need to dismount as Phase 3 is about to begin.

Note: After all the Scions are dead, you will get a short burn period on Malygos before he breaks the floor. Use any DPS increase cooldowns that are available at this time, as you will not be able to use them once you mount your dragon. If executed well you can take an extra 5%-10% off his HP before you enter phase 3.
Phase Three

Phase Three begins when all of the Scions die (the Lords should be killed first, so they must be killed as well). Malygos destroys the floor of the room, and the raid falls onto dragons.

The dragons use combo points and energy sort of like a rogue. The combo points are used for special finishing moves.

Warning : You are now entering an unclear phase's description, where things may be wrong, and not the correct strategy.

During this phase Malygos does - In Melee Range... Heavy Melee Attacks and Cleaves RangedA high damage ranged ability (The focusing mentioned below)

The dragons have 6 abilities:

Flame Spike
Damaging fire attack causing 943-1057 fire damage and awarding 1 combo point at the cost of 10 energy.

Engulf in Flames
Finishing move which launches a blast of flame igniting target for 1500 fire damage every 3 seconds. The effect can stack and will last longer per combo point up to 22 seconds. Costs 50 energy.

Revivify
A HoT that lasts for 10 seconds healing 500 per second and awarding 1 combo point at the cost of 10 energy.

Life Burst
Huge healing finishing move which increases the casters healing done by 50% and lasts longer per combo point. Max combo points award a 15k heal over 25 seconds. Costs 50 energy.

Name N/A
Increases your drake's flight speed by 500%.

Flame Shield
Finishing move to protect your drake. Shield surrounds you reducing all damage taken by 80% and lasting up to 6 seconds for max combo points. Costs 25 energy with a 30 second cooldown.

Though the strategy for this phase is still unclear, it is believed that each player should target themselves and stack up 5 revivifys granting 5 total combo points on themselves, and then they should use Life Burst. eEfore Revivify fades, the player should recast it on themselves, same deal with life burst, but switching targets clears the combo points, so you will need to cast 5 more heals on yourself then life burst before it fades.

In between keeping your Hots up you should be Flame Spike spamming malygos, after 5 combo points apply Engulf in Flames, then spam it more times.

Whenever he sets his "focus" to you, it's important that you have 5 combo points on him, and use your shield (hotkey 6). It is believed you can also use the sprint (hotkey 5) and outrange him before he begins channeling.

Note: Remember to save 25 energy at all times to use your shield. If you are at 0 energy and targeted, you may be killed before you regen enough to use your shield. This is important as threat seems strange for this portion of the encounter and you may be targeted at any time.
The End

Then you just burn him until the end of the fight, where Alexstrasza enters and finishes the battle. The loot for the fight comes from Alexstrasza's Gift, the fight rewards two badges.

The exit portal respawns, and you can fly over to it. But the floor of the instance does not respawn.

Quotes

Pre-Fight:

* Lesser beings, intruding here! A shame that your excess courage does not compensate for your stupidity!
* None but the blue dragonflight are welcome here! Perhaps this is the work of Alexstrasza? Well then, she has sent you to your deaths.
* What could you hope to accomplish, to storm brassily into my domain? To employ MAGIC? Against ME? *Laughs*
* I am without limits here...the rules of your cherished reality do not apply...In this realm, I am in control...
* I give you one chance. Pledge loyalty to me, and perhaps I won't slaughter you for your insolence!

Aggro Phase 1:

* My patience has reached its limit, I WILL BE RID OF YOU!

Aggro Phase 2:

* Few have experienced the pain I will now inflict on you!

Aggro Phase 3:

* SUBMIT!

End Phase 1:

* I had hoped to end your lives quickly, but you have proven more...resilient then I had anticipated. None the less, your efforts are in vain, it is you reckless, careless mortals who are to blame for this war! I do what I must...And if it means your...extinction...THEN SO
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Evo
1350 2's team
Evo


Posts : 379
Join date : 2008-10-14

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PostSubject: Re: Malygos Strat   Malygos Strat I_icon_minitimeTue Dec 02, 2008 7:07 am

even better!

----------------------------------------------------------------------------------------------


The Eye of Eternity: Malygos
Monday, 01 December 2008 05:14

Abilities:

Phase 1

Arcane Breath: deals arcane damage in a cone in front of the caster - after 5 seconds all enemies hit with arcane breath will explode dealing damage to all nearby friends
Arcane Storm: fires arcane missles at random enemies dealing arcane damage
Vortex: spins a whirling vortex dealing arcane damage to all enemies caught in it

Phase 3

Static Field: summons a field of energy dealing arcane damage to anyone within 30 yards
Surge of Power: summons a beam of pure energy dealing large amounts of arcane damage over 3 seconds

Phase 1:

The fight will start when the player with a Key to the Focusing Iris clicks on the orb in the center of the room. Malygos will land in the circular platform and will ned to be picked up by the tank immidiately.

Malygos Strat Eoe1
Initial Position of the Raid

Have the main tank always north of the boss with the boss at the center of the platform facing the north. The rest can stand anywhere other then the front of the boss and DPS the boss unitl he casts the first vortex.

When all players land from the vortex make sure the main tank moves north and the rest of the raid move south to avoid Arcane Breath from hitting the raid. After this throughout the fight Malygos will summon sparks to him (2 inbetween each vortex) - these sparks will move towards him and if they reach Malygos the boss will gain a temporary 50% damage boost. However if the raid destroys the sparks the sparks will drop an AOE aura that increases the damage by 50% of all players standing inside the aura. Have 2 dps dedicated to destroying these sparks and when each one dies the have all the DPS move to the aura. Rise and repeat this until Mlygos is at 50% hp which is the end of phase 1.

Tips and Tricks:

The sparks will always come from the NE, NW, SE, SW and can be snared/stunned/moved. Be sure to kill the sparks nearby the boss so that the melee DPS can take advantage of the damage boost. The sparks aura can stack (increasing damage by 100% with 2 auras stacking) so if it is possible you can move tand then kill the sparks on top of each other with spells that can move targets such as death grip.
While in the vortex any instant cast spell will still work - same with abilities that do not have a cast bar such as a wand. There is no way to avoid the vortex however rogues with killing Spree can use it to get out of the vortex.
Do NOT stop DPS when Malygos flys away ending phase 1 - in fact if possibly blow all your cooldowns including bloodust right when the boss hits 50% - it is possible to take the boss down to under 40% duing this transition phase making phase 3 much easier.

Phase 2:

Phase 2 begins when Malygos flys away from the platform summoning Lords and Scions on floating disks. The lords will fly down to the raid and needs to be picked up by the main tank while the Scion will always float around the raid casting arcane spells on the raid. Malygos (now untargetable) will also occationally cast a deep breath onto the raid - dealing a large amount of arcane damage to anyone on the platform. To mitigate this damage anti-magic shields will spawn around the platform that grow smaller over time. It is important that the party stands in these and move to new anti-magic shields as they spawn.

Whenever a Lord or Scion dies they will drop their floating disk. Have the melee DPS in the raid pick these up to be able to float up to the Scions and DPS on them. This phase will end will all of the Lords and Scions have died.

Tips and Tricks:

Abilities to mitigate spell damage to yourself and the raid (such as Improve Spell reflection) will make this phase easier on the healers.
If you run out of melee DPS to grab a disk have a ranged DPS or healer grab the next one. While in the air you will take no damage from Malygos' deep breath. and can cast/channel all spells while moving.

Phase 3:

After all the adds have died Malygos will fly back to the center of the main platform and destroy the platform. Red dragons will come and pick up all the raid members from falling - at which point every player will be controling a red drake for the rest of the fight. The drake abilities are as follows:

1) Flame Spike: low damage fire attack and awards 1 combo point
2) Engulf in Flames: Flame damage over time finisher - stacks with each cast and lasts longer per combo point
3) Revivify: Heal over time - stacks up to 5 stacks and awards 1 combo point
4) Life Burst: Heals all targets within 60 yards and incrases healing done by 50% finisher - heals for more per combo point
5) Flame Shield: Decreases all damage taken by 80% finisher - lasts longer per combo point
6) Blazing Speed: Increases flight speed by 500% for 8 seconds

Have the raid stack all the dragons on top of each oter. Always stay away from melee range of the boss - and at least 2 people will need to be designated to heal (someone that is healing the party with heals over time and AOE heals) while the rest of the party will need to keep DPS on the boss. If the boss ever focuses on a player (an emote will appear) that player will need to use the shield ability to mitigate some of the damage - and if a static field spawns on top of the group have that group shift clockwise to the left and then regroup so the healer's AOE heal ability is always hitting the entire group.

Malygos Strat Eoe2
The Position of the Raid

The DOT stacks are the most important things to keep track of for a DPS dragon - they multiply so each stack will deal substantially more damage to the boss then the previous stack.

There are many different was to keep combo points on the boss to use the shield, keep the DOT stack on the boss, ensure you have enough energy to use the shield ability, and even keep heals over time on yourself. The best way to figure out your personal strategy is to do the daily quest on Coldarra Aces High! - the dragon you get to control on this daily is exactly the same as the dragon you get to use on Malygos.

My personal strategy (ymmv) is to first cast 5 heal over time stacks on myself (note if you heal yourself you recieve no combo points, however if you heal a part member you will recieve combo points) - then 2 combo points on the boss and the dot finisher - right after that before my heal over time stacks end I refresh it and go back to the 2 combo point finisher combo on the boss. I use this strategy as with a 5 point HOT stacked on yourself along with a healer spamming AOE heals you will live through a full Surge of Power attack without having to worry about saving energy or combo points to use on the shield. However if Malygos casts this on you twice back to back - which isn't very often unless you have few players alive or get very unlucky - you will most likely die. Then again someone saving combo points for a shield will most likely die in this senario as well unless they let their DOT on the boss drop off and shield constantly.
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Cecillia
Dillybar
Dillybar



Posts : 14
Join date : 2008-12-09

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PostSubject: Re: Malygos Strat   Malygos Strat I_icon_minitimeMon Jan 19, 2009 4:42 pm

http://www.stratfu.com/strats/Malygos

another strat, clears a few small details
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Evo
1350 2's team
Evo


Posts : 379
Join date : 2008-10-14

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PostSubject: Re: Malygos Strat   Malygos Strat I_icon_minitimeWed Jan 21, 2009 11:15 am

WAT

Quote :
You Don't Have An Eternity - Both normal and heroic version of the achievement have been changed to 6 minutes. (Up from 5) The encounter has been changed and made slightly harder, the achievement isn't necessarily easier to obtain.
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PostSubject: Re: Malygos Strat   Malygos Strat I_icon_minitime

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